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Stat KeyEdit

Abilities for NPCs are rated on a letter based system.

X > SS > S > A > B > C > D > E > F

With S being the best value one can achieve and F being the worst value.

NPC StatsEdit

Melee:

This represents the characters prowess in melee.


Defense:

Defense represents the overall defensive capabilities of a character, however this does not include abilities tied to agility, such as dodging.


Magic:

The magnitude of power among mages is determined by their magic value.


Agility:

Speed and the ability to dodge attacks and to strike quickly and accurately are tied to the agility value.


Endurance:

When it comes to combat things are more complicated than swinging your sword till your enemy is dead. The biggest enemy on the battlefield is fatigue and the endurance value does represent a characters resistance to it.


Wits:

Using ones brains can be as deadly as any weapon, wit and cunning are tied to this stat.


Ranged:

While a fighter can be agile and dextrous, they might not necessarily be good at ranged combat. Any sort of range combat is tied to this stat.

ArcheosEdit

AeregosEdit

DisgeranEdit

FiranosEdit

LeongardeEdit

ScaravusEdit

RenegadesEdit

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